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Matt Hall

After graduating from Missouri Southern State University, Matt began his illustration career in architectural, editorial and even greeting card illustration. His art lead to work in children's television production as art director for several animated films.

He began working in video game development as an Art Director for DreamWorks Interactive in 1996. While there he worked as the franchise Art Director for the Medal of Honor series and was also credited on numerous hit titles such as: Medal of Honor: Underground, Medal of Honor: Frontline, The Lost World: Jurassic Park, Goose Bumps, Trespasser, Clive Barker's Undying and concepts for every title the studio produced. Matt then moved on to Spark Unlimited as Visual Development Director for Call of Duty: Finest Hour, and two unannounced titles now in production. Matt is currently with the Edge of Reality team as Visual Development Director on two next-generation titles.

Over the past decade he has been involved in production design, character design, matte paintings and pre-production concepts as well as marketing related illustrations for such clients as LucasArts, Disney, Warner Brothers, Electronic Arts, Sega, Marvel and commissioned work for The Congressional Medal of Honor Society.

His biggest responsibility is raising three boys with his wife, Michele.

Copyright 2007 Matt Hall, All rights reserved.